@startuml
sprite $modx_wordmark [48x48/16] {
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000000000004FFFFFFFFFFFFFFFEA6300100000000000000
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0000000000002FFFFFFFFFFFFFFFF5AFFFFFFC0000000000
000000000000BFFFFFFFFFFFFFFFC4FFFFFFFC0000000000
000000000006FFFFFFFFFFFFFFFF3DFFFFFFFC0000000000
00000000001EFFFFFFFFFFFFFFF78FFFFFFFFC0000000000
0000000000AFFFFFFFFFFFFFFFD3FFFFFFFFFC0000000000
0000000004FFFFFFFFFFFFFFFF419FFFFFFFFC0000000000
000000000DFFFFFFFFFFFFFFF90003DFFFFFFC0000000000
000000008FFFFFFFFFFFFFFFE1000008FFFFFC0000000000
000000002333333333333333100000002CFFFC0000000000
00000000000000000000000000000000005EFC0000000000
000000000000000000000000000000000001AC0000000000
000000000000000000000000000000000000020000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000133000023200015520003332100003320333000000
0000005FF7001FFC008FFFF900EFFFFD402FFD0FFE000000
00000007FE006FE007F9117F900F802BF302F709D0000000
00000008DF40DDF00EC00009F10F8000EA006F6F30000000
0000000AC9A3F7F11F700005F30F8000CC000BF700000000
0000000BB3FAA4F20F800006F20F8000CC001EF900000000
0000000CA0CF33F30BE1000CE00F8002F800AC4F40000000
0000002EA13605F712FD66CF403FA57ED106F50BE3000000
000000DEE6000EEE402AEFB300EEEED9103EEA2EED000000
000000000000000000000000000000000000000000000000
}


!define DEV2_MODX_WORDMARK(_alias) ENTITY(rectangle,black,modx_wordmark,_alias,DEV2 MODX_WORDMARK)
!define DEV2_MODX_WORDMARK(_alias, _label) ENTITY(rectangle,black,modx_wordmark,_label, _alias,DEV2 MODX_WORDMARK)
!define DEV2_MODX_WORDMARK(_alias, _label, _shape) ENTITY(_shape,black,modx_wordmark,_label, _alias,DEV2 MODX_WORDMARK)
!define DEV2_MODX_WORDMARK(_alias, _label, _shape, _color) ENTITY(_shape,_color,modx_wordmark,_label, _alias,DEV2 MODX_WORDMARK)
skinparam folderBackgroundColor<<DEV2 MODX_WORDMARK>> White
@enduml